Inside the rulebook
The 7TV Core Rulebook has everything you need to recreate your favourite movie or show on the tabletop!
Inside this 288 hardback book we cover:
- Cast Building – Will you play a globe-trotting academic and his stalwart sidekicks in their search for ancient artifacts? Perhaps your cast will be a brave fellowship embarking on an epic quest? Or will you be a ragtag collection of heroes trying to rescue a princess from a hidden fortress? Or are you drawn to dark villainy and attempt to hold the world to ransom?
- Game Rules – When the director shouts ‘action’ you need to hit your marks and get ready to give it all! All the basic mechanics of the game are explained in this chapter.
- Effects Department – We explore the industry’s light and magic that help lift your production values! That’s weapon effects, special effects, statuses (including two new ones), props, magic (with four new spell books) and vehicles!
- Advanced Rules – There’s some new content for veteran players – genres, injuries, tropes and director’s cuts and campaign rules to help bring more of the silver screen to your tabletop!
- Episodes – Learn about what happens in the prologue, episode and epilogue. Enjoy six classic Open Play episodes with new Director’s Cut features to give variety to your games. There’s three Narrative Episodes to play, plus 18 new Tropes and some light touch campaign rules to link your games.
- Central Casting – we list all profile cards for 16 Stars, 16 Co-Stars, 58 Extras and 12 vehicles that cover six broad cinematic genres: Action, Adventure, Fantasy, Historical, Horror and Sci-Fi!
Included are production notes to help you find important rules quickly. We’ve also standardised a few terms that differ across the older boxed sets – but never fear – the rules themselves stay exactly the same!
What’s different in this edition?
Here’s a more in depth graphic of the Core Rulebook features with the improvements and changes we have made.
Errata
While we’ve endeavoured to get it all right, annoying things creep in! All digital files are immediately updated with any errata, but below is a list of any corrections affecting the printed copies:
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Page 94, Obstacles – There is a missing paragraph before the example:
Models intending to cross an obstacle can only spend one of their actions moving this turn. A model can never cross an obstacle using their second move action.